Game Design

 Hey Guys!
Monday the 18th of July

I'll be doing documentation on a different platform but for now, I'll be writing ideas down here.

Inspirations:

Spyro Games - open world and how the character is played

Minecraft - collecting items to progress the level


In Game the character has to pick up materials to finish the game or pass a 'boss'


Video updates for documentation.

Putting idea themes together:


Matroid-Vania - Closed areas. (someone else suggest that theme, that is what I like)


Tier List:

Tier 1: Collect 1 item, go to end location (One level)

Tier 2: Collect 3 items, 2 levels - just a big obstacle 

Tier 3: Collect 3 items, 2 levels, but item is required to go to next level.

Tier 4: Collect 3 items, 2 levels, minor minions (just dangerous obstacles)

Tier 5: Collect 5 items, 2 levels, minions are aware.

Tier 6: Collect 5 items, 2 levels, minions and boss.

Tier 7 (Ridiculous Tier): Collect all 5 items, 3 levels (boss is in level 3), with additional character lore.




Edit Tier: From Chris opinion.

Nothing to change for now.


DON'T HAVE BUG TO WHEN MINION CONSTANTLY COME STRAIGHT AT YOU. For tier level 5.


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