Game Design
Hey Guys!Monday the 18th of July
I'll be doing documentation on a different platform but for now, I'll be writing ideas down here.
Inspirations:
Spyro Games - open world and how the character is played
Minecraft - collecting items to progress the level
In Game the character has to pick up materials to finish the game or pass a 'boss'
Video updates for documentation.
Putting idea themes together:
Matroid-Vania - Closed areas. (someone else suggest that theme, that is what I like)
Tier List:
Tier 1: Collect 1 item, go to end location (One level)
Tier 2: Collect 3 items, 2 levels - just a big obstacle
Tier 3: Collect 3 items, 2 levels, but item is required to go to next level.
Tier 4: Collect 3 items, 2 levels, minor minions (just dangerous obstacles)
Tier 5: Collect 5 items, 2 levels, minions are aware.
Tier 6: Collect 5 items, 2 levels, minions and boss.
Tier 7 (Ridiculous Tier): Collect all 5 items, 3 levels (boss is in level 3), with additional character lore.
Edit Tier: From Chris opinion.
Nothing to change for now.
DON'T HAVE BUG TO WHEN MINION CONSTANTLY COME STRAIGHT AT YOU. For tier level 5.


Comments
Post a Comment