Game Design List of Requirements
Hey Guys!Monday the 19th of September.
Currently I feel like I am getting distracted with how much coding and what is required so I plan out to list them here so I go down the list in order, rather than confusing.
UX/UI:
Staff/Health:
- have 3 hearts (3 lights)
- check to see what health is when hit (reduse by 1 each hit)
- check to see what health is when collecting health (add by 1 health, max of 3 hearts)
Main menu:
- Start Game
- Exit Game
- Animate Lights (appeal coding)
Pause Screen:
- Inventory area
- Life/Heart area
- Continue Game
- Respawn Checkpoint (For Bugs)
- Quit Game
- Pause the Game (From Game to Pause)
- Exit Pause Screen
- Pause Game time
Death Screen:
- Trigger of Death - last health gone
- Respawn at Checkpoint
- Main menu
- Exit Game
- Animate ashes (appeal coding)
Character Movements:
- Edit Gravity, more height but quicker fall.
- Add run
- Malee Attack
- Range Attack
- NavMesh trigger to areas of walking (unable to walk off thing/into areas)
Character trigger:
- Collecting Items
- Collecting Heart/Life
- Getting Hit by Enemy
- Invulnerable time
- Jumping on Jump Pad
- Death - No play
Enemy:
- Movement
- Hits player
- After hitting, take break from hitting the player.
- Take damage (three hits)
- Responding player close
Environment:
- Edit NavMesh (to non walkable area)
- Jumping pad, make playable character jump.
- Make Item collectible
- Collect right amount items pass level
- Health collectible
- Does player require it (yes or no)
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