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Showing posts from November, 2022

Some Script for the Documentation Animation

 Voicing Over, Script (Did voice over but left headphones at home and didn't have time to add to video)  (Side Note before video starts: This is very long documentation, feel free to skip or speed it up. I tried to edit this as best I could.) (First Plan) So, first (or was it second plan for 3D animation, think was second) I wanted to do this anti hero, cyber punk character. Named Hu. I really like her idea and the story I made for her, but After the first stages of modeling. I knew realistically that isn't going to happen. But here we are with the beginning process of this idea. Lets Restart this process. Before 2nd Semisiter - Restarting project... Character: So this human character was my original first idea for this year, but had a different story (but thought was too complicated). But, last year I designed this beauty of a creature, 'a monster tree', in drawing class for a speed sketch challenge. He is a gentle giant that wants to help those in need in the forest, ...

Last Documentation for Game

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 Hey Guys Last Documentation for Game Design Before anything is said, I'm not too happy with the final product of the game. It is particularly a walking simulator (with no animation of walking). But at least there is 'congrats you complete the mission'. I was going to add my short animation story to the beginning of the game as it is the before cut scene to the game, but my patience to coding and Unity was particular gone. For next year, I will be doing a game, and most likely hiring someone for the coding. But I will make sure most of the white boxing is complete by the half way point, so any glitches can be fixed easily. Also will be using the tier list method as well. I didn't have time to actually use it this year, cause I got really unwell in the beginning middle. Here is some game play of 'New Beginnings in Autumn'. Unfortunately I had issues with implementing the animation to the character into Unity, but here is a video to show off the animation I did ma...