Last Documentation for Game

 Hey Guys
Last Documentation for Game Design

Before anything is said, I'm not too happy with the final product of the game. It is particularly a walking simulator (with no animation of walking). But at least there is 'congrats you complete the mission'. I was going to add my short animation story to the beginning of the game as it is the before cut scene to the game, but my patience to coding and Unity was particular gone.

For next year, I will be doing a game, and most likely hiring someone for the coding. But I will make sure most of the white boxing is complete by the half way point, so any glitches can be fixed easily. Also will be using the tier list method as well. I didn't have time to actually use it this year, cause I got really unwell in the beginning middle.

Here is some game play of 'New Beginnings in Autumn'.

Unfortunately I had issues with implementing the animation to the character into Unity, but here is a video to show off the animation I did make for the game, if Unity worked.

Also here is some speed process video of creating the level, as I'm unsure if I did document this process.

I did start modeling the monster creatures, but with most of this course, I ran out of time and my patience for Unity and coding went out the window.

My most research into coding was "Brackey's YouTube tutorials", I did look into other C#code, but they seem to not work or help me understand how that code works to fit within my game. I got mostly frustrated with this whole process. As stated above, will diffidently try and hire someone to do game play coding. I can do basic Menu, UI coding and basic player movements.

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