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Some Script for the Documentation Animation

 Voicing Over, Script (Did voice over but left headphones at home and didn't have time to add to video)  (Side Note before video starts: This is very long documentation, feel free to skip or speed it up. I tried to edit this as best I could.) (First Plan) So, first (or was it second plan for 3D animation, think was second) I wanted to do this anti hero, cyber punk character. Named Hu. I really like her idea and the story I made for her, but After the first stages of modeling. I knew realistically that isn't going to happen. But here we are with the beginning process of this idea. Lets Restart this process. Before 2nd Semisiter - Restarting project... Character: So this human character was my original first idea for this year, but had a different story (but thought was too complicated). But, last year I designed this beauty of a creature, 'a monster tree', in drawing class for a speed sketch challenge. He is a gentle giant that wants to help those in need in the forest, ...

Last Documentation for Game

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 Hey Guys Last Documentation for Game Design Before anything is said, I'm not too happy with the final product of the game. It is particularly a walking simulator (with no animation of walking). But at least there is 'congrats you complete the mission'. I was going to add my short animation story to the beginning of the game as it is the before cut scene to the game, but my patience to coding and Unity was particular gone. For next year, I will be doing a game, and most likely hiring someone for the coding. But I will make sure most of the white boxing is complete by the half way point, so any glitches can be fixed easily. Also will be using the tier list method as well. I didn't have time to actually use it this year, cause I got really unwell in the beginning middle. Here is some game play of 'New Beginnings in Autumn'. Unfortunately I had issues with implementing the animation to the character into Unity, but here is a video to show off the animation I did ma...

Cross-Disciplinary Weekly Diary 2: Week 9 - Week 14, with Self Performance report in the end.

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Hey Guys! Class Outline Plan: This is blog post is a notes on what I contribute to the group: Week 9: Was waiting for exhibition and Event Co to give me instructions, didn't. Went for walk to Express newspaper, but not much help on the story for newspaper. Basically got told that they'll forward to reporters and if they want to do it/if worthy of paper, then possibly. Thursday I assist with Legal team with Terms and Conditions layout. Did get a call from my mother which she does side-unpaid-jobs for the newspaper, and she recommended that she could do it, but I don't think it ethical for me to propose to marketing team.  Week 10: QR code for Exhibitions, what forms required to fill to produce them. How to make mass QR codes for going to google form, for an example. How to single vote in Google Form or Microsoft Forms? Similar to google forms.  I have suggested to Jess that Google forms would be better as most people would have google account to vote. Would have One QR code ...

Documentation Notes

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 Hey GUYS! Tuesday the 25th of October Introduction: 250 word "Map" Question of Research Statement of Intent - Background Reflection/Body: 1500 words "Look at this, look over here, isn't this great/Interesting/important" Talk about Gantt Chart Practice drawings Conclusion: 250 words "Remember this? This was my favourite; lets look at this again. I think that this part, in particular, is going to make a big difference to me in the future" No new information to stated in this body. Introduction: Reflection/Body: Photography:  Taking images - Eadweard Muybidge  Sorting photos out of  dynamic  Talk about Feedback on the Photographs. - what went well and didn't. Sketches: (Analysis) Looked at the Silhouettes, line of action, focus of pose/characters  attention.  Blending photos together. What works and not works in the photo pose. Sketch out skeleton - Using Andrew Loomis Experiments using the skeletons. With character balance line of action emotion/ges...

Documentation 2

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 Hey Guys! Monday the 10th of October. I have a bit to catch up on, but so far I have made the white box of a new level/introduction to the game. I went this route as the previous level was a bit grand and have a lot of area where I can muck up. Top view of the introduction level: 3/4 view from the start point: Making the Borders for the playable areas: I had a bit of issues with Nav-Mesh coding, using this method to make invisible barriers. In the end, just made invisible walls with the Probuilder. The green lines are the borders of the playing-able game area: How I had them invisible but able to interact with player: By un-ticking the Mesh Render Pause Screen: Pause Screen made and coded. Just need to add a visual representation of the inventory and maybe health. Last year I was commented by my final product that there wasn't any key interaction to when the player is hovering over the buttons in the pause/menu screens, as well as clicking. So I added colour change to the text for...

List I need to complete for work.

 Hey Guys! Thursday the 6th of October After weighting painting do the 'Super hero scene', in my case death of the tree. This is the 3rd skeleton

Test QR Code

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 Hey Guys! This is just a blog for a test QR code. This QR code generated by QR code Monkey Colour Coding testing: Animation: Film: Game: Traditional Art: Digital Art: