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Showing posts from September, 2022

Notes for Research

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 Hey Guys! Wednesday the 28th of September Its been awhile since I blogged, so I'll do a catch up today. Notes for Photographs: Green Room booked for, Sunday 2nd of October 10am-3pm Will get set up 10am-11am. Models come in about 11am-2pm (aim for 1pm, with breaks). Pack down 2pm-3pm Models to bring: Bard/Jessica: Form fitting clothing (any type of pants, but recommend a t-shirt/short sleeved) Long 'light' skirt  Wizard/Will: Form fitting clothing (long sleeve top, pants) Dressing gown Long Stick (if have one) Long Sword Barbarian/Gus: Form fitting clothing (short sleeved top and short/tight pants) Any axes props (if have or could just use short swords) Director/Photographer - Kynn: Bard: Ribbon/Scarfs Mandolin Horns Necklace(?) Fabric as a tail(?) Butterfly Swords Wizard: Stick (If model doesn't have) Satchel Book(?) Blanket as cape? Barbarian: Strap of fabric Heavy weight on string Items to destroy (boxes, books, etc) Poses Ideas: Still poses Movement photographs Both...

Game Design List of Requirements

 Hey Guys! Monday the 19th of September. Currently I feel like I am getting distracted with how much coding and what is required so I plan out to list them here so I go down the list in order, rather than confusing. UX/UI: Staff/Health: have 3 hearts (3 lights) check to see what health is when hit (reduse by 1 each hit) check to see what health is when collecting health (add by 1 health, max of 3 hearts) Main menu: Start Game Exit Game Animate Lights (appeal coding) Pause Screen: Inventory area Life/Heart area Continue Game Respawn Checkpoint (For Bugs) Quit Game Pause the Game (From Game to Pause) Exit Pause Screen Pause Game time Death Screen: Trigger of Death - last health gone Respawn at Checkpoint Main menu Exit Game Animate ashes (appeal coding) Character Movements: Edit Gravity, more height but quicker fall. Add run Malee Attack Range Attack NavMesh trigger to areas of walking (unable to walk off thing/into areas) Character trigger: Collecting Items Collecting Heart/Life Get...

Cross-Disciplinary Weekly Diary: Week 1 - Week 8, with Self Performance report in the end.

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 Hey Guys! Class Outline Plan: This is blog post is a notes on what I contribute to the group: Week 1: Writing Ideas for Certificates to make an event for us - Class Time Week 2: Learning how to deal with Conflict - Class Time Week 3: Brainstorming certain ideas for the events and role types - Class Time Events of Screen Past - Class time Week 4: Talking through Class Outline and Brainstorming Ideas - Class time Week 5: Sick but was put into the role of Event Co assistance, As Eilish as Event Coordinator Collected an example of previous exhibition that were local - Riversdale Arts https://kynndionbsagd2.blogspot.com/2022/08/research-into-previous-exhibitions.html Week 6: I was Sick this week Week 7: I assisted Event Coordinator the complete class timeline. List Link:  https://app.clickup.com/36830326/v/l/4-60749142-1 Gantt Chart:  https://app.clickup.com/36830326/v/g/4-60749142-7 With Word document sent to Event Co about Concerns and Questions I found:  Week 8: Felt ...

White boxing

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Hey Guys! Started White boxing Monday, 5th of August Here is a rough model of white boxing Continuing on Friday 9th of August Question, How do I find the dead zones in the camera? Also the Inspector isn't showing the character movements and speed variables. Following Video: https://www.youtube.com/watch?v=4HpC--2iowE Stuck at 8:10 will come back to this after figuring out the camera dead zones. Stuck at 11:30 as variables aren't coming up in the inspector

Documentation 1, (Proposal, feedback fro myself, and update on work currently)

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 Hey Guys! Monday the 5th of August Completed proposal and handed in, here it is. My thoughts on my proposal, I believe it is easily to understand my proposed idea, but I believed I might have said too big of a project for myself and also talked far too much of "if I had time" which seems, isn't very reliable game designer. Since I have completed this proposal I have finish coloured and textured character and put all of that into maya, about to start the process of weight brushing. I am very pleased of the outcome. Just very concern in the amount of work ahead. To view the video on Youtube:  New Beginnings in Autumn - Autumn 3D Turnaround Music by <a href="https://pixabay.com/users/lesfm-22579021/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=9145">Lesfm</a> from <a href="https://pixabay.com/music//?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&a...